H7N9
A downloadable game
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Just a mad chicken disguised as a calm one, with the only purpose of annoying players! :D - The game is simpler (a bit “inspired" from Atari's Adventure, even more simpler) having the objective of collecting keys and eggs,
ZX-Spectrum version available for download
MSX version can be played online at http://webmsx.org/?ROM=http://nitrofurano.altervista.org/retrocoding/msx/roms/h7n9.rom
Made on Boriel's ZX-Basic Compiler
Status | In development |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | nitrofurano |
Genre | Platformer |
Tags | colecovision, mastersystem, MSX, pv1000, sg1000, ZX Spectrum |
Download
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Click download now to get access to the following files:
h7n9_zxspectrum_201509141743.zip 19 kB
h7n9_colecovision_201809241959.zip 31 kB
h7n9_sg1000_20161024.zip 33 kB
h7n9_msx1_20180624.zip 25 kB
h7n9_pv1000_201912161332.zip 66 kB
Comments
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Hi, I’m contacting you because I want to make a homebrew tribute USB. I’m collecting as many content creators as possible. I also want to include a profile for each one, with a few details, such as their logo, avatar, name, work completed, projects, etc., so you can see who’s behind their creations.
That profile, along with any material you allow me to upload, will be placed on a USB drive. This will act as a database of creators and their creations, and will be updated as I connect with new people.
The USB I’m thinking of creating will be one of those rubber-type USBs, shaped like a Spectrum computer, something that looks really nice. The idea is that those who contribute material, and if they want to buy one or more, will get it at cost price, and those who just want to buy one, it will cost a little more.
The idea is that if enough are sold, enough to recover the initial investment, the profits that the rest of the USBs could generate will be distributed among the people who have contributed material to the project, via transfer, PayPal, or however possible, even if possible, that the USB will be free. Obviously, you can buy more than one, but only one of them can be free.
It’s not necessary or mandatory to buy the USB, only if you like it or want it.
If you’re interested in this project, you can contact me at this email, flopping@gmail.com. If you have any questions or concerns, let me know and I’ll answer them. Do you think the idea is a good one? Would you like to participate in the project? Let me know. Best regards.
Juan.
Hi @nitrofurano, I have been working with TinnedTrace to test your PV1000 games in his new PV1000 multicart on a real Casio PV-1000 but he was not successful. I also provided him with binaries for Simon and Knights & Demons. I was able to load Knights & Demons on emulator and loved it. Let us know if you would like some help getting these modified and tested in real hardware, we would love to get all 3 games working! :)
no idea, seems quite curious it runs fine on mame and not on the real hardware - i actually never saw one working in front on me, so i have totally no idea what happened - perhaps we could also help mame developers on this - would be cool seeing some videos of what is shown there - everything i made for pv1000 i made on boriel zxbasic compiler (it's a cross compiler for zx-spectrum, but with some tricks, like using bash scripts and avoiding everything related to zx-spectrum, and creating routines/"libraries" specifically to the target hardware, everything is supposed to run fine) - and, for example, how fine those classic games (like those from konami) run there?
Yup, the same happened to someone else using similar tools. It seems like the Z80 compilers have a couple things wrong when it comes to the PV-1000. We were helping out the z88dk folks too, their compiler is supposed to be similar to Boriels, but the games did not work in the real hardware. Tinned trace tested the games and with someone else helped get the z88 code fixed and now games work. I think the Boriel compiler is missing a couple key things in order to work. Not saying it is the same issue, but here is the work done for z88dk: https://github.com/z88dk/z88dk/issues/2726#issuecomment-2889162604
We would love to see Kings & Demons, as well as your other games and samples work on real hardware! Let us know what we can do to help! TinnedTrace is available to test on real hardware too :)
so cool! from the code i needed to fix, i found that the lines with "if" conditions use to create some issues, i can remember if i needed to remove the colons, or "then" - i can't remember if i needed to fix anything else than this
i found a source code of a game here (simon) that i couldn't compile - try doing a find/replace from "then:" to "then " - i did it and got the code being compilable again, and running perfectly on mame (but i have no idea why it wouldn't run on the real hardware) - the issue there might be only this one
Tried it on the PV1000 multicart I've designed (TinnedTrace.wordpress.com)
Sadly doesn't work on real hardware.
so cool! ( https://tinnedtrace.wordpress.com/2025/04/27/casio-pv1000-controller-and-multica... ) - i'm curious "seeing" it working there as well
Well it acts as if there is no cart in the slot. Z88DK had the same issue, which has now been solved.
Might be useful:
https://github.com/z88dk/z88dk/issues/2726